Bounty Hunter THE COMMANDO Uživatelský manuál Strana 104

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The Unofficial Star Wars the Old Republic Strategy Guide
Your first step is setting up the tank's
defenses. If you have an ability that can
protect the tank, it should be active at all
times possible. Any damage they don't
take is damage you don't have to heal.
Secondly, if you have a HoT ability
available, it should be active on the tank
while they are taking damage. These
typically have the highest return of health
healed based on energy cost, plus they
tend to be set-it-and-forget-it. These
abilities also work well on DPS that take
minor damage and it's unlikely that they
will continue to take damage before the
HoT has completed. Your slow and strong
heal should be used on the tank for most
events as they are going to take the most
damage. Many classes have abilities that
increase either your power or critical
chance and these are best teamed with
your strong heal for maximum effect.
Finally, you need to stay alive as well
and this usually means moving out of bad
stuff on the ground. Many times there will
be an effect on the ground indicating an
upcoming attack and this is your cue to
move. Unless the tank is going to die
without your heal, you should be stopping
what you are doing and moving to a safe
location. Good news for healers is that they
all operate from range, meaning that you
can heal from pretty much anywhere in a
fight as long as you can see the other
players. This gives you an advantage of
perhaps standing on something at a
different level, or behind a box while the
enemy can't directly see you and hopefully
avoid any random attack they might have.
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