
The Unofficial Star Wars the Old Republic Strategy Guide
Scoundrel / Operative
Example Build – Scoundrel
Example Build - Operative
Healing as this class is all about
managing HoTs. As with all healers, Energy
management is a concern and Pugnacity /
Stim Boost can help. It requires an Upper
Hand / Tactical Advantage, which is also
used to increase our healing, so you always
want to have at least 1 stack of the buff at
all times.
You'll want to keep Slow-release Medpac
/ Kolto Probe active on the tank, as well as
Diagnostic Scan for the rolling healing.
Underworld Medicine / Kolto Injection will
be your main big heal and you can use
Kolto Pack / Kolto Infusion in emergencies,
though it consumes an Upper Hand /
Tactical Advantage. Emergency Medpac /
Surgical Probe also consumes a buff but the
heal is smaller, so only in the dire straits.
Vanguard / Powertech
Example Build – Vanguard
Example Build - Powertech
Ion Cell / Ion Gas Cylinder will be used to
tank in order to increase your threat.
Ammo / Heat management is always fun, so
you want to use Hammer Shot / Rapid Shots
when under 8 Ammo / above 20 Heat.
Otherwise, on single targets the following
priority should work. Stockstrike / Rocket
Punch, High Impact Round / Rail Shot,
Sticky Grenade / Explosive Dart and Neural
Jolt / Flame Burst.
AE combat will use Mortar Volley / Death
from Above, Sticky Grenade / Explosive
Dart, Pulse Round / Flamethrower and
Explosive Surge / Flame Sweep.
Storm / Jet Charge should be used to
close distance gaps and Smoke Grenade /
Oil Slick should be used to reduce incoming
damage from groups or bosses when you
need some breathing room.
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