
The Unofficial Star Wars the Old Republic Strategy Guide
DoT attacks do not deal damage immediately, unless the ability expressly states that it
does. For example, Affliction will not deal immediate damage but Crushing Darkness will.
DoTs do not interrupt any action but capture points in PvP. You can channel with no impact
if you have multiple DoTs on you. DoTs clip, meaning that if you re-apply the ability on an
enemy, the timer resets based on the new cast – it does not increase the existing duration.
Stat boosts are additive, most specifically Surge and Crit damage. If you have a skill that
adds Critical Strike damage – such as Flame Surge – add it to your current Surge value. A
surge rating of 0 gives a critical bonus damage of 50%.
The Global Cooldown for all abilities is set at 1.5 seconds. You can queue abilities with a
default of 0.5s, up to 5 seconds, as set in your options. This allows you to “pre-cast” an
ability to ensure maximum damage – for example clicking at 1.3 seconds of the GCD will
ensure the ability is executed at 1.5 seconds. If you were to set the queue to 0, you would
have to repeatedly click the ability to ensure it activated precisely at 1.5 seconds. Alacrity
reduces activation time and channeling time. If alacrity reduces the activation time of an
ability below the GCD of 1.5s, then the GCD is also reduced. For example, Charged Bolts
has a 1.5s activation time. If your alacrity brought the activation time to 1.3 seconds, the
GCD would also drop to 1.3 seconds. This does not apply to instant abilities. Alacrity does
not increase channel damage, it simply decreases the tick duration and therefore, overall
duration. Alacrity therefore has little value for classes with multiple instant abilities (tanks)
and great benefit to classes with activation times and channeling times (ranged damage).
Class Stats
At this point we can start looking at the stats that are appropriate for a given class, or
more specifically role within an advanced class. As you level you'll notice that one of your
stats is naturally higher than the others – this is normal due to the itemization in the game.
• Knight / Warrior – Strength
• Consular / Inquisitor – Wisdom
• Smuggler / Imperial Agent - Cunning
• Trooper / Bounty Hunter – Aim
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